#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "gta/net_object_mgr.hpp"
#include "core/scr_globals.hpp"
namespace big
{
class kick_from_interior : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
const size_t arg_count = 8;
int64_t args[arg_count]{
(int64_t)eRemoteEvent::KickFromInterior,
(int64_t)self::id,
*scr_globals::globalplayer_bd.at(player->id(), scr_globals::size::globalplayer_bd).at(321).at(7).as<int64_t*>(),
*scr_globals::globalplayer_bd.at(player->id(), scr_globals::size::globalplayer_bd).at(321).at(8).as<int64_t*>(),
};
g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id());
kick_from_interior g_kick_from_interior("intkick", "Kick From Interior", "Kicks the player from the interior they are in", 0);