100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
![]() |
#include "fiber_pool.hpp"
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#include "util/entity.hpp"
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#include "views/view.hpp"
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namespace big
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{
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void view::self() {
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components::button("Suicide", [] {
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ENTITY::SET_ENTITY_HEALTH(PLAYER::PLAYER_PED_ID(), 0, 0);
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});
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ImGui::SameLine();
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components::button("Skip Cutscene", [] {
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CUTSCENE::STOP_CUTSCENE_IMMEDIATELY();
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});
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static char model[32];
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components::input_text_with_hint("Model Name###player_ped_model", "Player Model Name", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue, []
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{
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g_fiber_pool->queue_job([] {
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const Hash hash = rage::joaat(model);
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for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
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{
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STREAMING::REQUEST_MODEL(hash);
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script::get_current()->yield();
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}
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if (!STREAMING::HAS_MODEL_LOADED(hash))
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{
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g_notification_service->push_error("Self", "Failed to spawn model, did you give an incorrect model ? ");
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return;
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}
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PLAYER::SET_PLAYER_MODEL(PLAYER::GET_PLAYER_INDEX(), hash);
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PED::SET_PED_DEFAULT_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID());
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script::get_current()->yield();
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STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
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});
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});
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ImGui::Separator();
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components::small_text("General");
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ImGui::BeginGroup();
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ImGui::Checkbox("God Mode", &g->self.godmode);
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ImGui::Checkbox("Off Radar", &g->self.off_radar);
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ImGui::Checkbox("Free Cam", &g->self.free_cam);
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ImGui::Checkbox("Disable Phone", &g->tunables.disable_phone);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("No Clip", &g->self.noclip);
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ImGui::Checkbox("No Ragdoll", &g->self.no_ragdoll);
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ImGui::Checkbox("Super Run", &g->self.super_run);
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ImGui::Checkbox("No Idle Kick", &g->tunables.no_idle_kick);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("Invisibility", &g->self.invisibility);
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if (g->self.invisibility)
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{
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ImGui::Checkbox("Locally Visible", &g->self.local_visibility);
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}
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ImGui::Checkbox("Keep Player Clean", &g->self.clean_player);
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if (ImGui::Button("Clean Player"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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entity::clean_ped(PLAYER::PLAYER_PED_ID());
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}
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QUEUE_JOB_END_CLAUSE
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}
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ImGui::EndGroup();
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ImGui::Separator();
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components::small_text("Police");
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ImGui::Checkbox("Never Wanted", &g->self.never_wanted);
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if (!g->self.never_wanted)
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{
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ImGui::Checkbox("Force Wanted Level", &g->self.force_wanted_level);
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ImGui::Text("Wanted Level");
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if (ImGui::SliderInt("###wanted_level", &g->self.wanted_level, 0, 5) && !g->self.force_wanted_level)
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g_local_player->m_player_info->m_wanted_level = g->self.wanted_level;
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}
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}
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}
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