#include "backend/looped/looped.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
#include "util/entity.hpp"
namespace big
{
void looped::vehicle_horn_boost()
if (!g->vehicle.horn_boost) return;
if (PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HORN))
Ped ped = PLAYER::PLAYER_PED_ID();
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(ped, false);
if (veh == 0) return;
if (VEHICLE::GET_PED_IN_VEHICLE_SEAT(veh, -1, 0) != ped) return;
Vector3 velocity = ENTITY::GET_ENTITY_VELOCITY(veh) * 1.05f;
ENTITY::SET_ENTITY_VELOCITY(veh, velocity.x, velocity.y, velocity.z - 0.5f);
}