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2021-05-20 23:18:44 +02:00
#include "backend/looped/looped.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
#include "util/math.hpp"
namespace big
{
void looped::vehicle_horn_boost()
{
if (!g.vehicle.horn_boost) return;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HORN))
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), false);
if (veh == 0) return;
Vector3 rot = ENTITY::GET_ENTITY_ROTATION(veh, 2);
float pitch = math::deg_to_rad(rot.x); // vertical
//float roll = rot.y;
float yaw = math::deg_to_rad(rot.z + 90); // horizontal
Vector3 velocity;
const float dist = 50.f;
velocity.x = dist * cos(pitch) * cos(yaw);
velocity.y = dist * sin(yaw) * cos(pitch);
velocity.z = dist * sin(pitch);
ENTITY::SET_ENTITY_VELOCITY(veh, velocity.x, velocity.y, velocity.z);
}
}
}