#include "backend/player_command.hpp"
#include "core/scr_globals.hpp"
#include "natives.hpp"
#include "pointers.hpp"
namespace big
{
class force_into_mission : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level() override
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
const size_t arg_count = 4;
int64_t args[arg_count] = {(int64_t)eRemoteEvent::ForceMission, (int64_t)self::id, 1 << self::id, 0};
g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id(), (int)eRemoteEvent::ForceMission);
};
force_into_mission g_force_into_mission("mission", "FORCE_INTO_MISSION", "FORCE_INTO_MISSION_DESC", 0);