
* Refactored TRIGGER_SCRIPT_EVENT for the duplicate f_2 argument they added in 3095. Fixed OOB gadget spam caused by the tow truck. Increased max interiors in InteriorControl. * Updated scripted_game_event. * Update GTAV-Classes repo. * Fixed locals for 3095. * Bump project to Build 3095.
27 lines
830 B
C++
27 lines
830 B
C++
#include "backend/player_command.hpp"
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#include "core/scr_globals.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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namespace big
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{
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class force_into_mission : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level() override
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
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{
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const size_t arg_count = 4;
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int64_t args[arg_count] = {(int64_t)eRemoteEvent::ForceMission, (int64_t)self::id, 1 << self::id, 0};
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g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id(), (int)eRemoteEvent::ForceMission);
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}
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};
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force_into_mission g_force_into_mission("mission", "FORCE_INTO_MISSION", "FORCE_INTO_MISSION_DESC", 0);
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} |