2021-05-21 13:16:40 +02:00
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#pragma once
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2021-07-25 21:02:25 +02:00
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#pragma pack(push, 1)
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2021-05-21 13:16:40 +02:00
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class CPlayerInfo
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{
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public:
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char pad_0000[52]; //0x0000
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uint32_t m_internal_ip; //0x0034
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uint16_t m_internal_port; //0x0038
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char pad_003A[2]; //0x003A
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uint32_t m_relay_ip; //0x003C
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uint16_t m_relay_port; //0x0040
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char pad_0042[2]; //0x0042
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uint32_t m_external_ip; //0x0044
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uint16_t m_external_port; //0x0048
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2021-07-26 21:22:32 +02:00
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char pad_004A[90]; //0x004A
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char m_name[20]; //0x00A4
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char pad_00B8[184]; //0x00B8
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float m_swim_speed; //0x0170
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char pad_0174[20]; //0x0174
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uint32_t m_water_proof; //0x0188
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char pad_018C[92]; //0x018C
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class CPed* m_ped; //0x01E8
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char pad_01F0[41]; //0x01F0
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uint32_t m_frame_flags; //0x0219
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char pad_021D[51]; //0x021D
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uint32_t m_player_controls; //0x0250
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char pad_0254[1256]; //0x0254
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float m_wanted_can_change; //0x073C
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char pad_0740[304]; //0x0740
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uint32_t m_npc_ignore; //0x0870
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char pad_0874[12]; //0x0874
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bool m_is_wanted; //0x0880
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char pad_0881[7]; //0x0881
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uint32_t m_wanted_level; //0x0888
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char pad_088C[1124]; //0x088C
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float m_run_speed; //0x0CF0
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float m_stamina; //0x0CF4
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float m_stamina_max; //0x0CF8
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char pad_0CFC[16]; //0x0CFC
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float m_weapon_damage_mult; //0x0D0C
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float m_weapon_defence_mult; //0x0D10
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char pad_0D14[4]; //0x0D14
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float m_melee_weapon_damage_mult; //0x0D18
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float m_melee_damage_mult; //0x0D1C
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float m_melee_defence_mult; //0x0D20
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char pad_0D24[8]; //0x0D24
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float m_melee_weapon_defence_mult; //0x0D2C
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}; //Size: 0x0D30
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static_assert(sizeof(CPlayerInfo) == 0xD30);
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2021-05-21 13:16:40 +02:00
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#pragma pack(pop)
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