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YimMenu/BigBaseV2/src/views/settings/view_esp_settings.cpp

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#include "views/view.hpp"
namespace big
{
void view::esp_settings()
{
ImGui::Checkbox("ESP Enabled", &g->esp.enabled);
if (g->esp.enabled)
{
ImGui::SliderFloat2("Global Render Distance", g->esp.global_render_distance, 0.f, 1500.f);
ImGui::Checkbox("Tracer", &g->esp.tracer);
if (g->esp.tracer)
ImGui::SliderFloat2("Tracer Render Distance", g->esp.tracer_render_distance, g->esp.global_render_distance[0], g->esp.global_render_distance[1]);
ImGui::Checkbox("Box ESP", &g->esp.box);
if (g->esp.box)
ImGui::SliderFloat2("Box Render Distance", g->esp.box_render_distance, g->esp.global_render_distance[0], g->esp.global_render_distance[1]);
ImGui::Checkbox("Show Player Distance", &g->esp.distance);
ImGui::Checkbox("Show Player Godmode", &g->esp.god);
ImGui::Checkbox("Show Player Health", &g->esp.health);
ImGui::Checkbox("Show Player Name", &g->esp.name);
static ImVec4 col_esp = ImGui::ColorConvertU32ToFloat4(g->esp.color);
static ImVec4 col_friend = ImGui::ColorConvertU32ToFloat4(g->esp.friend_color);
if (ImGui::ColorEdit4("ESP Color##esp_picker", (float*)&col_esp, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview))
{
g->esp.color = ImGui::ColorConvertFloat4ToU32(col_esp);
}
if (ImGui::ColorEdit4("Friend ESP Color##friend_picker", (float*)&col_friend, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview))
{
g->esp.friend_color = ImGui::ColorConvertFloat4ToU32(col_friend);
}
}
}
}