2021-05-19 14:35:30 +02:00
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#pragma once
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#include "common.hpp"
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2022-07-05 22:35:32 +02:00
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#include "services/players/player_service.hpp"
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2021-05-19 14:35:30 +02:00
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namespace big
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{
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struct spawned_ped
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{
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Ped ped_handle;
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Player spawned_for_player;
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bool is_bodyguard;
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bool is_attacker;
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};
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inline std::vector<spawned_ped> spawned_peds;
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2023-03-01 21:27:15 +00:00
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class looped
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{
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public:
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static void hud_transition_state();
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2022-11-21 15:42:12 +00:00
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static void player_good_options();
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static void player_toxic_options();
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static void player_spectate();
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static void player_remote_control_vehicle();
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2022-03-02 08:48:53 -05:00
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static void self_police();
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static void self_hud();
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2022-12-06 16:12:02 +00:00
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static void self_dance_mode();
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static void session_local_time();
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static void session_pop_multiplier_areas();
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static void session_force_thunder();
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static void session_block_jobs();
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static void session_randomize_ceo_colors();
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static void session_auto_kick_host();
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static void system_self_globals();
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static void system_update_pointers();
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2022-09-12 18:44:47 +00:00
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static void system_desync_kick_protection();
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2022-12-08 12:23:57 +00:00
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static void system_spoofing();
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static void system_mission_creator();
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2022-07-31 00:53:08 +08:00
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static void vehicle_auto_drive();
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static void vehicle_boost_behavior();
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static void vehicle_fly();
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static void vehicle_god_mode();
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static void vehicle_ls_customs();
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static void vehicle_rainbow_paint();
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static void vehicle_speedo_meter();
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static void vehicle_turn_signals();
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static void weapons_ammo_special_type();
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static void weapons_cage_gun();
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static void custom_gun_disable_control_action();
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static void weapons_delete_gun();
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static void weapons_gravity_gun();
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static void weapons_repair_gun();
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static void weapons_steal_vehicle_gun();
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static void weapons_vehicle_gun();
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static void weapons_c4_limit();
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static void drive_train();
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static void derail_train();
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static void world_spawn_ped();
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};
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}
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