#include "views/view.hpp"
#include "fiber_pool.hpp"
#include "util/globals.hpp"
#include "util/teleport.hpp"
#include "util/vehicle.hpp"
namespace big
{
void view::teleport()
ImGui::Text("Blips:");
components::button("Waypoint", []
teleport::to_waypoint();
});
components::button("Objective", []
teleport::to_objective();
ImGui::Text("Vehicles:");
components::button("Teleport to Last Vehicle", []
if (g_local_player && g_local_player->m_vehicle)
const Vehicle veh = g_pointers->m_ptr_to_handle(g_local_player->m_vehicle);
teleport::into_vehicle(veh);
}
components::button("Bring Personal Vehicle", []
Vehicle veh = globals::get_personal_vehicle();
vehicle::bring(veh, self::pos);
components::button("Teleport to Personal Vehicle", []