#include "backend/looped/looped.hpp"
#include "core/enums.hpp"
#include "gta/enums.hpp"
#include "util/entity.hpp"
namespace big
{
void looped::weapons_cage_gun()
if (g.weapons.custom_weapon == CustomWeapon::CAGE_GUN && (!g.self.custom_weapon_stop || WEAPON::IS_PED_ARMED(self::ped, 4 | 2)))
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK))
Entity entity;
if (entity::raycast(&entity))
if (ENTITY::IS_ENTITY_A_PED(entity))
entity::cage_ped(entity);
}
else
g_notification_service->push_error("CUSTOM_WEAPONS"_T.data(), "BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND"_T.data());