#include "backend/looped/looped.hpp"
#include "core/enums.hpp"
#include "gta/enums.hpp"
#include "util/entity.hpp"
namespace big
{
static const int controls[] = {
(int)ControllerInputs::INPUT_WEAPON_WHEEL_NEXT,
(int)ControllerInputs::INPUT_WEAPON_WHEEL_PREV,
(int)ControllerInputs::INPUT_ATTACK
};
void looped::weapons_cage_gun()
bool bCageGun = g->weapons.custom_weapon == CustomWeapon::CAGE_GUN;
if (bCageGun)
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
PLAYER::DISABLE_PLAYER_FIRING(self::id, true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK))
Entity entity;
if (entity::raycast(&entity))
if (ENTITY::IS_ENTITY_A_PED(entity))
entity::cage_ped(entity);
}
else g_notification_service->push_error("Weapons", "No entity found.");