#include "default_command_context.hpp"
namespace big
{
player_ptr default_command_context::get_sender() const
return g_player_service->get_self();
}
CommandAccessLevel default_command_context::get_access_level() const
return CommandAccessLevel::ADMIN;
void default_command_context::report_output(const std::string& output) const
g_notification_service->push("BACKEND_COMMAND"_T.data(), output);
void default_command_context::report_error(const std::string& error) const
g_notification_service->push_error("BACKEND_COMMAND"_T.data(), error);