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YimMenu/src/views/esp/view_esp.cpp

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#include "view_esp.hpp"
#include "gta_util.hpp"
#include "pointers.hpp"
#include "services/players/player_service.hpp"
#include "util/math.hpp"
#include "util/misc.hpp"
namespace big
{
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static ImColor death_bg = ImColor(0.117f, 0.113f, 0.172f, .75f);
static ImColor armor_blue_bg = ImColor(0.36f, 0.71f, 0.89f, .75f);
static ImColor armor_blue = ImColor(0.36f, 0.71f, 0.89f, 1.f);
static ImColor health_green_bg = ImColor(0.29f, 0.69f, 0.34f, .75f);
static ImColor health_green = ImColor(0.29f, 0.69f, 0.34f, 1.f);
static ImColor health_yellow_bg = ImColor(0.69f, 0.49f, 0.29f, .75f);
static ImColor health_yellow = ImColor(0.69f, 0.49f, 0.29f, 1.f);
static ImColor health_red_bg = ImColor(0.69f, 0.29f, 0.29f, .75f);
static ImColor health_red = ImColor(0.69f, 0.29f, 0.29f, 1.f);
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void esp::draw_player(const player_ptr& plyr, ImDrawList* const draw_list) {
if (!plyr->is_valid() ||
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!plyr->get_ped() ||
!plyr->get_ped()->m_navigation)
return;
if (g->esp.hide_self && plyr->is_valid() && plyr->id() == g_player_service->get_self()->id())
return;
auto& player_pos = *plyr->get_ped()->m_navigation->get_position();
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float screen_x, screen_y;
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const float distance = math::calculate_distance_from_game_cam(player_pos);
const float multplr = distance > g->esp.global_render_distance[1] ? -1.f : 6.17757f / distance;
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if (multplr == -1.f || g->esp.global_render_distance[0] > distance) return;
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uint32_t ped_damage_bits = plyr->get_ped()->m_damage_bits;
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if (g_pointers->m_get_screen_coords_for_world_coords(player_pos.data, &screen_x, &screen_y))
{
const auto esp_x = (float)*g_pointers->m_resolution_x * screen_x;
const auto esp_y = (float)*g_pointers->m_resolution_y * screen_y;
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std::string name_str;
ImVec2 name_pos = { esp_x - (62.5f * multplr), esp_y - (175.f * multplr) - 20.f };
ImU32 esp_color = g->esp.default_color;
if (plyr->is_friend())
{
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esp_color = g->esp.friend_color;
}
else if (g->esp.change_esp_color_from_dist) {
if (distance <= g->esp.distance_threshold[0])
esp_color = g->esp.enemy_color;
else if (distance >= g->esp.distance_threshold[0] && distance < g->esp.distance_threshold[1])
esp_color = g->esp.enemy_near_color;
}
const auto armor_perc = plyr->get_ped()->m_armor / 50.f;
const auto health_perc = plyr->get_ped()->m_health / (plyr->get_ped()->m_maxhealth + 0.001f);
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if (distance < g->esp.tracer_render_distance[1] && distance > g->esp.tracer_render_distance[0] && g->esp.tracer)
draw_list->AddLine({ (float)*g_pointers->m_resolution_x * g->esp.tracer_draw_position[0], (float)*g_pointers->m_resolution_y * g->esp.tracer_draw_position[1] }, { esp_x, esp_y }, esp_color);
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if (distance < g->esp.box_render_distance[1] && distance > g->esp.box_render_distance[0] && g->esp.box)
draw_list->AddRect({ esp_x - (62.5f * multplr), esp_y - (175.f * multplr) }, { esp_x - (62.5f * multplr) + (125.f * multplr), esp_y - (175.f * multplr) + (350.f * multplr) }, esp_color);
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if (g->esp.name)
name_str = plyr->get_name();
if (g->esp.distance)
{
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if (g->esp.name)
name_str += " | ";
name_str += std::to_string((int)distance);
name_str += "m";
}
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draw_list->AddText(name_pos, esp_color, name_str.c_str());
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if (g->esp.god) {
std::string mode_str = "";
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if (ped_damage_bits & (uint32_t)eEntityProofs::GOD)
{
mode_str = "GOD";
}
else
{
if (ped_damage_bits & (uint32_t)eEntityProofs::BULLET)
{
mode_str += "BULLET ";
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}
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if (ped_damage_bits & (uint32_t)eEntityProofs::EXPLOSION)
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{
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mode_str += "EXPLOSION ";
}
}
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if (!mode_str.empty())
{
draw_list->AddText({ esp_x - (62.5f * multplr), esp_y - (175.f * multplr) - 40.f }, ImColor(1.f, 0.f, 0.f, 1.f), mode_str.c_str());
}
}
if (!(ped_damage_bits & (uint32_t)eEntityProofs::GOD))
{
if (g->esp.health) {
if (g->esp.scale_health_from_dist) {
draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + 5.f }, { esp_x - (62.5f * multplr) + (125.f * multplr), esp_y + (175.f * multplr) + 5.f }, health_perc == 0.f ? death_bg : health_perc < 0.25f ? health_red_bg : health_perc < 0.65f ? health_yellow_bg : health_green_bg, 4);
draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + 5.f }, { esp_x - (62.5f * multplr) + (125.f * multplr) * health_perc, esp_y + (175.f * multplr) + 5.f }, health_perc < 0.25f ? health_red : health_perc < 0.65f ? health_yellow : health_green, 4);
}
else {
draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + 5.f }, { esp_x - (62.5f * multplr) + (100.f), esp_y + (175.f * multplr) + 5.f }, health_perc == 0.f ? death_bg : health_perc < 0.25f ? health_red_bg : health_perc < 0.65f ? health_yellow_bg : health_green_bg, 4);
draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + 5.f }, { esp_x - (62.5f * multplr) + (100.f * health_perc), esp_y + (175.f * multplr) + 5.f }, health_perc < 0.25f ? health_red : health_perc < 0.65f ? health_yellow : health_green, 4);
}
}
if (g->esp.armor && plyr->get_ped()->m_armor > 0) {
float offset = 5.f;
offset = g->esp.health ? 10.f : 5.f;
if (g->esp.scale_armor_from_dist) {
draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + offset }, { esp_x - (62.5f * multplr) + (125.f * multplr), esp_y + (175.f * multplr) + offset }, armor_blue_bg, 4);
draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + offset }, { esp_x - (62.5f * multplr) + (125.f * multplr) * armor_perc, esp_y + (175.f * multplr) + offset }, armor_blue, 4);
}
else {
draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + offset }, { esp_x - (62.5f * multplr) + (100.f), esp_y + (175.f * multplr) + offset }, armor_blue_bg, 4);
draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + offset }, { esp_x - (62.5f * multplr) + (100.f * armor_perc), esp_y + (175.f * multplr) + offset }, armor_blue, 4);
}
}
}
}
}
void esp::draw() {
if (!g->esp.enabled) return;
if (const auto draw_list = ImGui::GetBackgroundDrawList(); draw_list)
{
draw_player(g_player_service->get_self(), draw_list);
for (const auto& [_, plyr] : g_player_service->players())
{
draw_player(plyr, draw_list);
}
}
}
}