#include "util/entity.hpp"
#include "util/local_player.hpp"
#include "util/ped.hpp"
#include "util/vehicle.hpp"
#include "views/view.hpp"
namespace big
{
void view::nearby()
components::sub_title("Peds");
// Nearby Ped Actions
components::button<ImVec2(110, 0)>("Delete", [] {
for (auto peds : entity::get_entities(false, true))
entity::delete_entity(peds);
}
});
ImGui::SameLine();
components::button<ImVec2(110, 0), ImVec4(0.70196f, 0.3333f, 0.00392f, 1.f)>("Kill", [] {
ped::kill_ped(peds);
components::button<ImVec2(110, 0), ImVec4(0.76078f, 0.f, 0.03529f, 1.f)>("Kill Enemies", [] {
ped::kill_ped_by_relation(peds, 4 || 5);
// Nearby Ped Loops / Toggles
components::command_checkbox<"pedsignore">();
ImGui::SameLine(140.f);
components::command_checkbox<"pedrain">();
ImGui::SameLine(265.f);
components::command_checkbox<"pedscombat">();
components::command_checkbox<"highalert">();
components::command_checkbox<"pedrush">();
ImGui::Separator();
components::sub_title("Vehicles");
// Nearby Vehicle Actions
components::button<ImVec2(110, 0), ImVec4(0.02745f, 0.4745f, 0.10196f, 1.f)>("Max Upgrade", [] {
for (auto vehs : entity::get_entities(true, false))
if (entity::take_control_of(vehs))
vehicle::max_vehicle(vehs);
script::get_current()->yield();
components::button<ImVec2(110, 0), ImVec4(0.4549f, 0.03529f, 0.03529f, 1.f)>("Downgrade", [] {
vehicle::downgrade(vehs);
components::command_checkbox<"vehiclerain">();