75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
#include "util/entity.hpp"
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#include "util/local_player.hpp"
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#include "util/ped.hpp"
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#include "util/vehicle.hpp"
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#include "views/view.hpp"
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namespace big
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{
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void view::nearby()
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{
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components::sub_title("Peds");
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// Nearby Ped Actions
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components::button<ImVec2(110, 0)>("Delete", [] {
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for (auto peds : entity::get_entities(false, true))
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{
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entity::delete_entity(peds);
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}
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});
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ImGui::SameLine();
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components::button<ImVec2(110, 0), ImVec4(0.70196f, 0.3333f, 0.00392f, 1.f)>("Kill", [] {
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for (auto peds : entity::get_entities(false, true))
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{
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ped::kill_ped(peds);
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}
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});
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ImGui::SameLine();
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components::button<ImVec2(110, 0), ImVec4(0.76078f, 0.f, 0.03529f, 1.f)>("Kill Enemies", [] {
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for (auto peds : entity::get_entities(false, true))
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{
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ped::kill_ped_by_relation(peds, 4 || 5);
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}
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});
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// Nearby Ped Loops / Toggles
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components::command_checkbox<"pedsignore">();
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ImGui::SameLine(140.f);
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components::command_checkbox<"pedrain">();
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ImGui::SameLine(265.f);
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components::command_checkbox<"pedscombat">();
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components::command_checkbox<"highalert">();
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ImGui::SameLine(140.f);
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components::command_checkbox<"pedrush">();
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ImGui::Separator();
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components::sub_title("Vehicles");
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// Nearby Vehicle Actions
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components::button<ImVec2(110, 0), ImVec4(0.02745f, 0.4745f, 0.10196f, 1.f)>("Max Upgrade", [] {
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for (auto vehs : entity::get_entities(true, false))
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{
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if (entity::take_control_of(vehs))
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{
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vehicle::max_vehicle(vehs);
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script::get_current()->yield();
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}
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}
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});
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ImGui::SameLine();
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components::button<ImVec2(110, 0), ImVec4(0.4549f, 0.03529f, 0.03529f, 1.f)>("Downgrade", [] {
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for (auto vehs : entity::get_entities(true, false))
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{
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if (entity::take_control_of(vehs))
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{
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vehicle::downgrade(vehs);
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script::get_current()->yield();
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}
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}
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});
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components::command_checkbox<"vehiclerain">();
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}
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} |