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YimMenu/src/lua/lua_manager.hpp

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#pragma once
#include "lua_module.hpp"
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#include "core/enums.hpp"
namespace big
{
class lua_manager
{
private:
std::mutex m_module_lock;
std::vector<std::shared_ptr<lua_module>> m_modules;
struct module_load_info
{
std::string m_name;
std::function<void(std::weak_ptr<lua_module>)> m_on_module_loaded;
};
std::queue<module_load_info> m_modules_load_queue;
static constexpr std::chrono::seconds m_delay_between_changed_scripts_check = 3s;
std::chrono::high_resolution_clock::time_point m_wake_time_changed_scripts_check;
folder m_scripts_folder;
public:
bool m_schedule_reload_modules;
public:
lua_manager(folder scripts_folder);
~lua_manager();
void load_all_modules();
void unload_all_modules();
inline auto get_module_count() const
{
return m_modules.size();
}
bool has_gui_to_draw(rage::joaat_t tab_hash);
inline const folder& get_scripts_folder() const
{
return m_scripts_folder;
}
void draw_gui(rage::joaat_t tab_hash);
void unload_module(rage::joaat_t module_id);
void load_module(const std::string& module_name);
void reload_changed_scripts();
void queue_load_module(const std::string& module_name, std::function<void(std::weak_ptr<lua_module>)> on_module_loaded);
void load_modules_from_queue();
std::weak_ptr<lua_module> get_module(rage::joaat_t module_id);
void handle_error(const sol::error& error, const sol::state_view& state);
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template<menu_event menu_event_, typename Return = void, typename... Args>
inline std::conditional_t<std::is_void_v<Return>, void, std::optional<Return>> trigger_event(Args&&... args)
{
std::lock_guard guard(m_module_lock);
for (auto& module : m_modules)
{
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if (auto vec = module->m_event_callbacks.find(menu_event_); vec != module->m_event_callbacks.end())
{
for (auto& cb : vec->second)
{
auto result = cb(args...);
if (!result.valid())
{
handle_error(result, result.lua_state());
continue;
}
if constexpr (!std::is_void_v<Return>)
{
if (result.return_count() == 0)
continue;
if (!result[0].is<Return>())
continue;
return result[0].get<Return>();
}
}
}
}
if constexpr (!std::is_void_v<Return>)
return std::nullopt;
}
inline void for_each_module(auto func)
{
std::lock_guard guard(m_module_lock);
for (auto& module : m_modules)
{
func(module);
}
}
};
inline lua_manager* g_lua_manager;
}