#include "backend/looped_command.hpp"
#include "natives.hpp"
namespace big
{
class increased_damage : looped_command
using looped_command::looped_command;
Hash ped_weapon;
virtual void on_tick() override
if (g.weapons.increased_damage != 1)
Hash weapon{};
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weapon, 0);
if (weapon != ped_weapon)
WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, 1);
ped_weapon = weapon;
}
WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, g.weapons.increased_damage);
};
increased_damage
g_increased_damage("incrdamage", "Damage Override", "Sets your damage to whatever you want", g.weapons.increase_damage);