#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
void looped::weapons_increased_damage()
if (g.weapons.increased_damage != 1)
Hash weapon{};
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weapon, 0);
WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, g.weapons.increased_damage);
}