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YimMenu/src/backend/looped/weapons/increase_damage.cpp

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#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
void looped::weapons_increased_damage()
{
if (g.weapons.increased_damage != 1)
{
Hash weapon{};
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weapon, 0);
WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, g.weapons.increased_damage);
}
}
}