2022-02-28 23:04:56 +01:00
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#pragma once
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2023-03-01 21:27:15 +00:00
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#include "debug/view_debug.hpp"
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#include "esp/view_esp.hpp"
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2022-02-28 23:04:56 +01:00
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#include "gui/components/components.hpp"
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2022-06-30 00:11:54 +02:00
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#include "util/animator.hpp"
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2022-03-09 00:03:14 +01:00
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2022-02-28 23:04:56 +01:00
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namespace big
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{
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class view
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{
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2023-03-01 21:27:15 +00:00
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inline static animator window_animator = animator();
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2022-05-04 19:16:40 +02:00
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inline static ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav;
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2022-02-28 23:04:56 +01:00
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public:
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static void active_view();
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2022-05-04 19:16:40 +02:00
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static void esp_settings();
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2022-06-02 12:36:16 +02:00
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static void context_menu_settings();
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2023-01-23 05:57:55 +08:00
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static void stat_editor();
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2022-05-04 19:16:40 +02:00
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static void gui_settings();
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2023-01-09 22:07:48 +01:00
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static void hotkey_settings();
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2022-05-04 19:16:40 +02:00
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static void handling_current_profile();
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static void handling_saved_profiles();
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2023-01-03 16:48:32 +00:00
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static void reaction_settings();
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2022-05-04 19:16:40 +02:00
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static void protection_settings();
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2023-02-01 19:46:33 +01:00
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static void translation_settings();
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2022-05-04 19:16:40 +02:00
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static void heading();
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static void mobile();
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static void navigation();
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2022-03-02 00:21:29 +01:00
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static void notifications();
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2023-01-31 00:21:29 +01:00
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static void overlay();
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2022-05-04 19:16:40 +02:00
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static void root();
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static void self();
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static void session();
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2023-01-22 21:57:32 +00:00
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static void missions();
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2022-11-19 01:49:36 +00:00
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static void player_database();
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2022-11-24 21:49:05 +00:00
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static void session_browser();
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2022-03-02 19:35:20 -05:00
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static void settings();
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2022-08-10 08:42:34 +08:00
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static void vehicle();
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static void lsc();
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static void spawn_vehicle();
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2022-07-10 06:33:14 +08:00
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static void pv();
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2022-07-28 20:42:57 +02:00
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static void persist_car();
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2022-08-10 08:42:34 +08:00
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static void fun_vehicle();
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static void spawn_ped();
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2022-10-26 20:27:15 +02:00
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static void time_and_weather();
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static void spoofing();
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static void teleport();
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static void view_player();
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static void players();
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static void weapons();
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2022-05-22 16:38:28 +02:00
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static void context_menu();
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2022-10-19 00:30:32 +02:00
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static void gta_data();
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2022-12-17 14:47:01 +00:00
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static void creator();
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2023-01-06 23:25:16 +00:00
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static void train();
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static void water();
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2023-02-08 22:50:26 +01:00
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static void blackhole();
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2023-02-21 06:20:40 +08:00
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static void model_swapper();
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Feature Additions, GUI Tweaks, Fixes (#975)
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big
* added delete and kill nearby peds and updated ped header
* added some nearby ped looped commands, and some changes to extend the buttons
* add vehicle options to nearby
* add most ciritcal feature kill enemies
* changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies
* fixed a problem where the vehicle options crashed + added color
* updated colors and added on disable for ped_rush
* finished and added vehicle rain feature
* added aimbot and triggerbot, added templating to buttons
* update vehicle rain desc
* added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later
* switched to goto statements instead of continue, should be done now
* removed delete nearby vehicles
* there was no check in get_entities for our local vehicle
2023-02-25 13:33:16 -07:00
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static void nearby();
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2022-12-06 16:12:02 +00:00
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static void player_info();
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static void player_troll();
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static void player_kick();
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static void player_toxic();
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static void player_misc();
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};
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}
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