#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "gta/enums.hpp"
namespace big
{
class super_jump_looped : looped_command
using looped_command::looped_command;
virtual void on_tick() override
if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped))
ENTITY::APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS(self::ped, 0, 0, 10000, 5000, true, true, true, false);
}
if (PED::IS_PED_FALLING(self::ped))
TASK::CLEAR_PED_TASKS(self::ped);
if (WEAPON::HAS_PED_GOT_WEAPON(self::ped, RAGE_JOAAT("p_parachute_s"), false))
WEAPON::SET_CURRENT_PED_WEAPON(self::ped, RAGE_JOAAT("WEAPON_UNARMED"), true);
};
super_jump_looped g_super_jump_looped("superjump", "Super Jump", "Allows you to jump really high", g.self.super_jump);