#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/ped.hpp"
namespace big
{
class steal_identity : player_command
using player_command::player_command;
virtual void execute(player_ptr player, const std::vector<uint64_t>& _args, const std::shared_ptr<command_context> ctx)
ped::steal_identity(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()));
}
};
steal_identity g_steal_identity("copymodel", "STEAL_IDENTITY", "STEAL_IDENTITY_DESC", 0, false); // do we really need this?