#include "backend/command.hpp"
#include "natives.hpp"
#include "util/entity.hpp"
namespace big
{
class clean_player : command
using command::command;
virtual void execute(const std::vector<uint64_t>&, const std::shared_ptr<command_context> ctx)
entity::clean_ped(self::ped);
}
};
clean_player g_clean_player("clean", "Clean Player", "Cleans the player of wetness and decals", 0);