#include "backend/player_command.hpp"
#include "core/scr_globals.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include <script/globals/GPBD_FM_3.hpp>
namespace big
{
class show_transaction_error : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
const size_t arg_count = 8;
int64_t args[arg_count] = {(int64_t)eRemoteEvent::TransactionError,
(int64_t)self::id,
1,
0,
scr_globals::gpbd_fm_3.as<GPBD_FM_3*>()->Entries[player->id()].ScriptEventReplayProtectionCounter,
*scr_globals::gsbd_fm_events.at(9).as<int*>(),
*scr_globals::gsbd_fm_events.at(10).as<int*>()};
g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id());
};
show_transaction_error g_show_transaction_error("error", "Show Transaction Error", "Shows a transaction error to the player", 0);