24 lines
680 B
C++
24 lines
680 B
C++
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#include "backend/player_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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namespace big
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{
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class remove_all_weapons : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level()
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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// TODO: Doesn't actually do anything
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WEAPON::REMOVE_ALL_PED_WEAPONS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), FALSE);
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}
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};
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remove_all_weapons g_remove_all_weapons("remweaps", "Remove All Weapons", "Remove all weapons from the player", 0);
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}
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