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YimMenu/src/backend/commands/player/toxic/remove_all_weapons.cpp

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#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
namespace big
{
class remove_all_weapons : player_command
{
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
// TODO: Doesn't actually do anything
WEAPON::REMOVE_ALL_PED_WEAPONS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), FALSE);
}
};
remove_all_weapons g_remove_all_weapons("remweaps", "Remove All Weapons", "Remove all weapons from the player", 0);
}