
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
24 lines
680 B
C++
24 lines
680 B
C++
#include "backend/player_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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namespace big
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{
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class remove_all_weapons : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level()
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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// TODO: Doesn't actually do anything
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WEAPON::REMOVE_ALL_PED_WEAPONS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), FALSE);
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}
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};
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remove_all_weapons g_remove_all_weapons("remweaps", "Remove All Weapons", "Remove all weapons from the player", 0);
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} |