#pragma once
namespace big
{
namespace freemode
inline void NETWORK_BAIL(rage::scrNativeCallContext* src)
LOG(INFO) << "NETWORK_BAIL prevented";
}
inline void IS_PLAYER_PLAYING(rage::scrNativeCallContext* src)
// block undead OTR
if (g->session.decloak_players && src->get_arg<Player>(0) != self::id)
src->set_return_value<BOOL>(TRUE);
else
src->set_return_value<BOOL>(PLAYER::IS_PLAYER_PLAYING(src->get_arg<Player>(0)));
};
inline void SET_ENTITY_VISIBLE(rage::scrNativeCallContext* src)
auto entity = src->get_arg<Entity>(0);
auto toggle = src->get_arg<bool>(1);
auto outfit = src->get_arg<bool>(2);
if (g->self.invisibility && entity == self::ped && toggle)
return;
ENTITY::SET_ENTITY_VISIBLE(entity, toggle, outfit);
void SET_BIGMAP_ACTIVE(rage::scrNativeCallContext* src)
if (!g->m_mission_creator_thread)
HUD::SET_BIGMAP_ACTIVE(src->get_arg<BOOL>(0), src->get_arg<BOOL>(1));
void SET_BLIP_DISPLAY(rage::scrNativeCallContext* src)
if ((!g->m_mission_creator_thread) || src->get_arg<Blip>(0) != HUD::GET_MAIN_PLAYER_BLIP_ID())
HUD::SET_BLIP_DISPLAY(src->get_arg<Blip>(0), src->get_arg<BOOL>(1));