#include "fiber_pool.hpp"
#include "main_tabs.hpp"
#include "script.hpp"
#include "util/player.hpp"
namespace big
{
void tab_main::tab_recovery()
if (ImGui::BeginTabItem("Recovery"))
ImGui::Text("Set Current Character Level:");
ImGui::SliderInt("##input_levels_self", &g.player.set_level, 0, 8000);
if (ImGui::Button("Set Level"))
QUEUE_JOB_BEGIN_CLAUSE()
player::set_player_level(g.player.set_level);
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();