#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include <network/CNetworkPlayerMgr.hpp>
namespace big
{
void looped::system_self_globals()
if (!*g_pointers->m_gta.m_network_player_mgr || !(*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player
|| (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id == -1)
self::id = 0;
else
self::id = (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id;
self::ped = PLAYER::PLAYER_PED_ID();
self::pos = ENTITY::GET_ENTITY_COORDS(self::ped, false /*Unused*/);
self::rot = ENTITY::GET_ENTITY_ROTATION(self::ped, 2);
if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, 0))
self::veh = PED::GET_VEHICLE_PED_IS_IN(self::ped, false);
}
self::veh = 0;