#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/teleport.hpp"
namespace big
{
class close_doors : player_command
using player_command::player_command;
virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx)
Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id());
if (!PED::IS_PED_IN_ANY_VEHICLE(ped, true))
g_notification_service->push_warning("TOXIC"_T.data(), "ERROR_PLAYER_IS_NOT_IN_VEHICLE"_T.data());
}
else
Vehicle vehicle = PED::GET_VEHICLE_PED_IS_USING(ped);
if (entity::take_control_of(vehicle))
VEHICLE::SET_VEHICLE_DOORS_SHUT(vehicle, false);
g_notification_service->push_warning("Toxic", "Failed to take control of vehicle.");
};
close_doors g_close_doors("closedoors", "Close Vehicle Doors", "Closes all vehicle doors", 0);