#pragma once
namespace big
{
class friends_service final
public:
friends_service();
~friends_service();
friends_service(const friends_service&) = delete;
friends_service(friends_service&&) noexcept = delete;
friends_service& operator=(const friends_service&) = delete;
friends_service& operator=(friends_service&&) noexcept = delete;
[[nodiscard]] static bool is_friend(int64_t rockstar_id);
[[nodiscard]] static bool is_friend(CNetGamePlayer* net_player);
};
inline friends_service* g_friends_service{};
}