#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "services/gta_data/gta_data_service.hpp"
namespace big
{
class remove_all_weapons : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
for (auto& [_, weapon] : g_gta_data_service->weapons())
WEAPON::REMOVE_WEAPON_FROM_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), weapon.m_hash);
};
remove_all_weapons g_remove_all_weapons("remweaps", "Remove All Weapons", "Remove all weapons from the player", 0);