
Vehicle table: -Copy vehicle -Boost -Launch -Eject Ped table: -Disarm -Ragdoll -Dance Player table: -Breakup kick -Kick -Disarm -Ragdoll Shared table: -Enflame These additions required some other tools and fixes such as: -Remove weapons command fix. -Ped animation player tool in ped.hpp -get player from ped tool in ped.hpp. -A fiber pool queue on execution of Context menu operations.
25 lines
757 B
C++
25 lines
757 B
C++
#include "backend/player_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "services/gta_data/gta_data_service.hpp"
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namespace big
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{
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class remove_all_weapons : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level()
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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for (auto& [_, weapon] : g_gta_data_service->weapons())
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WEAPON::REMOVE_WEAPON_FROM_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), weapon.m_hash);
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}
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};
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remove_all_weapons g_remove_all_weapons("remweaps", "Remove All Weapons", "Remove all weapons from the player", 0);
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} |