#include "backend/player_command.hpp"
#include "core/scr_globals.hpp"
#include "natives.hpp"
#include "pointers.hpp"
namespace big
{
class send_to_warehouse : player_command
using player_command::player_command;
virtual std::optional<std::vector<std::uint64_t>> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx)
return std::vector<std::uint64_t>{(uint64_t)std::atoi(args[0].c_str())};
}
virtual CommandAccessLevel get_access_level()
return CommandAccessLevel::AGGRESSIVE;
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
const size_t arg_count = 6;
int64_t args[arg_count] = {(int64_t)eRemoteEvent::TeleportToWarehouse, self::id, (int64_t)player->id(), 1, (int64_t)_args[0]};
g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id());
};
send_to_warehouse g_send_to_warehouse("warehousetp", "TP To Warehouse", "Teleports the player to the specified warehouse index", 1);