#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/teleport.hpp"
namespace big
{
class bring : player_command
using player_command::player_command;
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
teleport::bring_player(player);
}
};
bring g_bring("bring", "Bring", "Teleports the player to you", 0, false);