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YimMenu/src/backend/commands/player/troll/stop_vehicle.cpp

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#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/teleport.hpp"
namespace big
{
class stop_vehicle : player_command
{
using player_command::player_command;
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id());
if (!PED::IS_PED_IN_ANY_VEHICLE(ped, true))
{
g_notification_service->push_warning("Toxic", "Target player is not in a vehicle.");
}
else
{
Vehicle vehicle = PED::GET_VEHICLE_PED_IS_USING(ped);
if (entity::take_control_of(vehicle))
{
VEHICLE::SET_VEHICLE_FORWARD_SPEED(vehicle, 0);
}
else
{
g_notification_service->push_warning("Toxic", "Failed to take control of player vehicle.");
}
}
}
};
stop_vehicle g_stop_vehicle("stopveh", "Stop Vehicle", "Stops players vehicle", 0);
}