#include "backend/player_command.hpp"
#include "core/scr_globals.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "script.hpp"
#include "util/globals.hpp"
#include <script/globals/GlobalPlayerBD.hpp>
namespace big
{
class set_wanted_level : player_command
using player_command::player_command;
virtual std::optional<command_arguments> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx) override
const auto level = std::atoi(args[0].c_str());
if (level < 0 || level > 5)
ctx->report_error(std::format("{}: '{}' {} [0 - 5]", "WANTED_LEVEL"_T, level, "VIEW_MODEL_SWAPPER_INVALID_INDEX"_T));
return std::nullopt;
}
command_arguments result(1);
result.push(level);
return result;
virtual CommandAccessLevel get_access_level() override
return CommandAccessLevel::AGGRESSIVE;
virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
const auto wanted_level = _args.get<int>(0);
if (player->id() == self::id)
PLAYER::SET_PLAYER_WANTED_LEVEL(self::id, wanted_level, FALSE);
else
int id = player->id();
if (PLAYER::GET_PLAYER_WANTED_LEVEL(id) > wanted_level)
// clear existing wanted
globals::clear_wanted_player(id);
for (int i = 0; PLAYER::GET_PLAYER_WANTED_LEVEL(id) > wanted_level && i < 3600; i++)
script::get_current()->yield(1ms);
if (wanted_level > 0)
for (int i = 0; PLAYER::GET_PLAYER_WANTED_LEVEL(id) < wanted_level && player->is_valid() && i < 10; i++)
g_pointers->m_gta.m_set_wanted_level(player->get_net_game_player(), wanted_level, 0, -1);
script::get_current()->yield(200ms);
};
set_wanted_level g_set_wanted_level("wanted", "SET_WANTED_LEVEL", "SET_WANTED_LEVEL_DESC", 1, false);