69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#include "backend/player_command.hpp"
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#include "core/scr_globals.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "script.hpp"
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#include "util/globals.hpp"
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#include <script/globals/GlobalPlayerBD.hpp>
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namespace big
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{
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class set_wanted_level : player_command
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{
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using player_command::player_command;
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virtual std::optional<command_arguments> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx) override
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{
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const auto level = std::atoi(args[0].c_str());
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if (level < 0 || level > 5)
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{
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ctx->report_error(std::format("{}: '{}' {} [0 - 5]", "WANTED_LEVEL"_T, level, "VIEW_MODEL_SWAPPER_INVALID_INDEX"_T));
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return std::nullopt;
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}
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command_arguments result(1);
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result.push(level);
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return result;
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}
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virtual CommandAccessLevel get_access_level() override
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
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{
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const auto wanted_level = _args.get<int>(0);
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if (player->id() == self::id)
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{
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PLAYER::SET_PLAYER_WANTED_LEVEL(self::id, wanted_level, FALSE);
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}
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else
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{
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int id = player->id();
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if (PLAYER::GET_PLAYER_WANTED_LEVEL(id) > wanted_level)
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{
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// clear existing wanted
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globals::clear_wanted_player(id);
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for (int i = 0; PLAYER::GET_PLAYER_WANTED_LEVEL(id) > wanted_level && i < 3600; i++)
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script::get_current()->yield(1ms);
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}
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if (wanted_level > 0)
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{
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for (int i = 0; PLAYER::GET_PLAYER_WANTED_LEVEL(id) < wanted_level && player->is_valid() && i < 10; i++)
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{
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g_pointers->m_gta.m_set_wanted_level(player->get_net_game_player(), wanted_level, 0, -1);
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script::get_current()->yield(200ms);
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}
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}
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}
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}
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};
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set_wanted_level g_set_wanted_level("wanted", "SET_WANTED_LEVEL", "SET_WANTED_LEVEL_DESC", 1, false);
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} |