#pragma once
namespace big
{
class animator
std::chrono::time_point<std::chrono::system_clock> animation_start_time;
std::chrono::time_point<std::chrono::system_clock> animation_current_time;
float animation_curve(float t)
return 3 * pow(1.f - t, 2.f) * t + 3 * (1.f - t) * pow(t, 2.f) + pow(t, 3.f);
}
public:
void animate(int milliseconds, std::function<void(float&)> cb)
animation_current_time = std::chrono::system_clock::now();
float timeDiff = (float)std::chrono::duration_cast<std::chrono::milliseconds>(animation_current_time - animation_start_time)
.count();
float t = timeDiff / milliseconds;
if (t > 1)
t = 1;
float progress = animation_curve(t);
cb(progress);
void reset()
animation_start_time = std::chrono::system_clock::now();
};