#include "backend/looped_command.hpp"
#include "natives.hpp"
namespace big
{
class infinite_ammo : looped_command
using looped_command::looped_command;
CWeaponInfo* p_modified_weapon = nullptr;
float og_recoil_value = 0.0f;
virtual void on_tick() override
WEAPON::SET_PED_INFINITE_AMMO(self::ped, TRUE, NULL);
}
virtual void on_disable() override
WEAPON::SET_PED_INFINITE_AMMO(self::ped, FALSE, NULL);
};
infinite_ammo g_infinite_ammo("infammo", "Infinite Ammo", "Never run out of ammo again", g.weapons.infinite_ammo);