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YimMenu/src/hooks/script/gta_thread_kill.cpp

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#include "hooking/hooking.hpp"
#include "native_hooks/native_hooks.hpp"
namespace big
{
rage::eThreadState hooks::gta_thread_kill(GtaThread* thread)
{
const auto result = g_hooking->get_original<gta_thread_kill>()(thread);
if (g.notifications.gta_thread_kill.log)
LOG(INFO) << "Script Thread '" << thread->m_name << "' terminated (" << thread->m_exit_message << ").";
if (g.notifications.gta_thread_kill.notify)
g_notification_service.push("Script Thread Termination",
std::format("Script Thread '{}' terminated.", thread->m_name));
if (thread == g.m_hunt_the_beast_thread)
g.m_hunt_the_beast_thread = nullptr;
if (thread == g.m_dance_thread)
g.m_dance_thread = nullptr;
if (thread == g.m_mission_creator_thread)
g.m_mission_creator_thread = nullptr;
if (thread == g.m_modshop_thread)
g.m_modshop_thread = nullptr;
return result;
}
}