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YimMenu/src/backend/looped/weapons/no_recoil.cpp

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#include "backend/looped_command.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
namespace big
{
class no_recoil : looped_command
{
using looped_command::looped_command;
CWeaponInfo* p_modified_weapon = nullptr;
float og_bullet_speed = 0;
float og_recoil_shake_amplitude = 0;
uint32_t og_recoil_hash = 0;
uint32_t og_recoil_hash_fp = 0;
void reset_to_og()
{
p_modified_weapon->m_speed = og_bullet_speed;
p_modified_weapon->m_recoil_shake_amplitude = og_recoil_shake_amplitude;
p_modified_weapon->m_recoil_shake_hash = og_recoil_hash;
p_modified_weapon->m_recoil_shake_hash_first_person = og_recoil_hash_fp;
}
virtual void on_tick() override
{
if (!g_local_player)
{
return;
}
auto* const weapon_mgr = g_local_player->m_weapon_manager;
if (weapon_mgr)
{
if (p_modified_weapon != weapon_mgr->m_weapon_info)
{
if (p_modified_weapon)
{
reset_to_og();
}
p_modified_weapon = weapon_mgr->m_weapon_info;
if (weapon_mgr->m_weapon_info)
{
// Backup
{
og_bullet_speed = weapon_mgr->m_weapon_info->m_speed;
og_recoil_shake_amplitude = weapon_mgr->m_weapon_info->m_recoil_shake_amplitude;
og_recoil_hash = weapon_mgr->m_weapon_info->m_recoil_shake_hash;
og_recoil_hash_fp = weapon_mgr->m_weapon_info->m_recoil_shake_hash_first_person;
}
// Set to the good stuff
{
weapon_mgr->m_weapon_info->m_speed = 9999999999.0f;
weapon_mgr->m_weapon_info->m_recoil_shake_amplitude = 0;
weapon_mgr->m_weapon_info->m_recoil_shake_hash = 0;
weapon_mgr->m_weapon_info->m_recoil_shake_hash_first_person = 0;
}
}
}
}
}
virtual void on_disable() override
{
if (g_local_player && p_modified_weapon)
{
reset_to_og();
p_modified_weapon = nullptr;
}
}
};
no_recoil
g_no_recoil("norecoil", "BACKEND_LOOPED_WEAPONS_NO_RECOIL", "BACKEND_LOOPED_WEAPONS_NO_RECOIL_DESC", g.weapons.no_recoil);
}