#include "backend/looped/looped.hpp"
#include "services/players/player_service.hpp"
#include "util/globals.hpp"
namespace big
{
void looped::player_never_wanted()
if (g->player.player_never_wanted && g_player_service->get_selected()->is_valid())
globals::clear_wanted_player(g_player_service->get_selected()->id());
}