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#include "backend/looped_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/entity.hpp"
namespace big
{
class ped_rush : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
for (auto ped : entity::get_entities(false, true))
{
PED::SET_PED_MOVE_RATE_OVERRIDE(ped, 10.0f);
}
}
virtual void on_disable() override //Set the peds back to their normal speed
{
for (auto ped : entity::get_entities(false, true))
{
PED::SET_PED_MOVE_RATE_OVERRIDE(ped, 1.0f);
}
}
};
ped_rush g_ped_rush("pedrush", "BACKEND_LOOPED_WORLD_PED_RUSH", "BACKEND_LOOPED_WORLD_PED_RUSH_DESC", g.world.nearby.ped_rush);
}