31 lines
697 B
C++
31 lines
697 B
C++
#include "backend/looped_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "util/entity.hpp"
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namespace big
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{
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class ped_rush : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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for (auto ped : entity::get_entities(false, true))
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{
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PED::SET_PED_MOVE_RATE_OVERRIDE(ped, 10.0f);
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}
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}
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virtual void on_disable() override //Set the peds back to their normal speed
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{
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for (auto ped : entity::get_entities(false, true))
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{
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PED::SET_PED_MOVE_RATE_OVERRIDE(ped, 1.0f);
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}
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}
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};
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ped_rush g_ped_rush("pedrush", "BACKEND_LOOPED_WORLD_PED_RUSH", "BACKEND_LOOPED_WORLD_PED_RUSH_DESC", g.world.nearby.ped_rush);
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} |