#pragma once
#include "command.hpp"
#include "services/players/player_service.hpp"
namespace big
{
class player_command;
class player_all_component : public command
player_command* m_parent;
protected:
virtual void execute(const command_arguments& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
virtual std::optional<command_arguments> parse_args(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
public:
player_all_component(player_command* parent, const std::string& name, const std::string& label, const std::string& description, std::optional<uint8_t> num_args);
};
inline std::unordered_map<rage::joaat_t, player_command*> g_player_commands;
class player_command : public command
friend player_all_component;
std::unique_ptr<player_all_component> m_all_component;
virtual void execute(player_ptr player, const command_arguments& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) = 0;
virtual std::optional<command_arguments> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>())
return {0};
virtual std::optional<std::vector<std::string>> get_argument_suggestions(int arg) override
if (arg == 1) // First argument of all player commands is the player name
std::vector<std::string> suggestions;
for (auto& player : g_player_service->players() | std::ranges::views::values)
suggestions.push_back(player->get_name());
}
return suggestions;
return std::nullopt;
static player_command* get(rage::joaat_t command)
return g_player_commands[command];
void call(player_ptr player, const command_arguments& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>());
player_command(const std::string& name, const std::string& label, const std::string& description, std::optional<uint8_t> num_args, bool make_all_version = true);