
Added additional commands to showcase suggestion system. Added a new util file to operate on strings in a unified manner. Changed input_text_with_hint component to allow for more flags than one. Added more player seeking features to player_service such as get_by_name() * Fixed out of bounds suggestion navigation * Added suggestions to spawn_vehicle command * Created command play_animation * Added suggestion support for multi commands using a semicolon allows for more commands to fire at once, and is now supported with appropriate suggestions * Added rotation to teleport_to_location command * Fixed stupid error & added multiple raw command auto fills * Added sanity checks to avoid nullpointers * Added context identifiers to player commands * Added temporary self inclusion to player commands Needs translation on the translations repo * Applied rudamentary reviews * Experimental proxy globalization * Fixed argument sensitivity on spawn vehicle * Scrapped 2 ideas (maybe for future) * Added true and false suggestions to bool commands --------- Co-authored-by: Andreas Maerten <24669514+Yimura@users.noreply.github.com> Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
#pragma once
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#include "command.hpp"
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#include "services/players/player_service.hpp"
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namespace big
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{
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class player_command;
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class player_all_component : public command
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{
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player_command* m_parent;
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protected:
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virtual void execute(const command_arguments& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
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virtual std::optional<command_arguments> parse_args(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
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public:
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player_all_component(player_command* parent, const std::string& name, const std::string& label, const std::string& description, std::optional<uint8_t> num_args);
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};
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inline std::unordered_map<rage::joaat_t, player_command*> g_player_commands;
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class player_command : public command
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{
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friend player_all_component;
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std::unique_ptr<player_all_component> m_all_component;
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protected:
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virtual void execute(const command_arguments& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
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virtual void execute(player_ptr player, const command_arguments& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) = 0;
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virtual std::optional<command_arguments> parse_args(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
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virtual std::optional<command_arguments> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>())
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{
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return {0};
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};
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virtual std::optional<std::vector<std::string>> get_argument_suggestions(int arg) override
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{
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if (arg == 1) // First argument of all player commands is the player name
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{
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std::vector<std::string> suggestions;
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for (auto& player : g_player_service->players() | std::ranges::views::values)
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{
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suggestions.push_back(player->get_name());
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}
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return suggestions;
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}
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return std::nullopt;
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};
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public:
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static player_command* get(rage::joaat_t command)
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{
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return g_player_commands[command];
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}
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void call(player_ptr player, const command_arguments& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>());
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player_command(const std::string& name, const std::string& label, const std::string& description, std::optional<uint8_t> num_args, bool make_all_version = true);
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};
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} |