#include "fiber_pool.hpp"
#include "lua/lua_manager.hpp"
#include "script.hpp"
#include "thread_pool.hpp"
#include "util/scripts.hpp"
#include "views/view.hpp"
namespace big
{
static std::weak_ptr<lua_module> selected_module{};
void view::lua_scripts()
ImGui::PushItemWidth(250);
components::sub_title("Loaded Lua Scipts");
if (ImGui::BeginListBox("##empty", ImVec2(200, 200)))
g_lua_manager->for_each_module([](auto& module) {
if (ImGui::Selectable(module->module_name().c_str(),
!selected_module.expired() && selected_module.lock().get() == module.get()))
selected_module = module;
});
ImGui::EndListBox();
}
ImGui::SameLine();
ImGui::BeginGroup();
if (!selected_module.expired())
ImGui::Text("Scripts Registered: %d", selected_module.lock()->m_registered_scripts.size());
ImGui::Text("Memory Patches Registered: %d", selected_module.lock()->m_registered_patches.size());
ImGui::Text("GUI Tabs Registered: %d", selected_module.lock()->m_gui.size());
if (components::button("Reload"))
auto name = selected_module.lock()->module_name();
auto id = selected_module.lock()->module_id();
g_lua_manager->unload_module(id);
g_lua_manager->queue_load_module(name, [](std::weak_ptr<big::lua_module> loaded_module) {
selected_module = loaded_module;
ImGui::EndGroup();
if (components::button("Reload All"))
g_lua_manager->m_schedule_reload_modules = true;