#include "packet.hpp"
#include "common.hpp"
#include "gta_util.hpp"
#include "services/players/player_service.hpp"
#include <network/Network.hpp>
namespace big
{
packet::packet() :
m_buffer(m_data, 0x4000)
}
void packet::send(uint32_t msg_id)
g_pointers->m_gta
.m_queue_packet(gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr, msg_id, m_data, (m_buffer.m_curBit + 7) >> 3, 1, nullptr);
void packet::send(player_ptr player, int connection_id)
send(player->get_session_player()->m_player_data.m_peer_id_2, connection_id);
void packet::send(int peer_id, int connection_id)
auto mgr = gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr;
auto peer = g_pointers->m_gta.m_get_peer_address(mgr, peer_id);
g_pointers->m_gta.m_send_packet(mgr, peer, connection_id, m_data, (m_buffer.m_curBit + 7) >> 3, 0x1000000);