
* feat(protections): better logging * feat(protections): improve protections * fix(globals): save all spoofing settings
33 lines
892 B
C++
33 lines
892 B
C++
#include "packet.hpp"
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#include "common.hpp"
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#include "gta_util.hpp"
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#include "services/players/player_service.hpp"
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#include <network/Network.hpp>
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namespace big
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{
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packet::packet() :
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m_buffer(m_data, 0x4000)
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{
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}
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void packet::send(uint32_t msg_id)
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{
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g_pointers->m_gta
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.m_queue_packet(gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr, msg_id, m_data, (m_buffer.m_curBit + 7) >> 3, 1, nullptr);
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}
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void packet::send(player_ptr player, int connection_id)
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{
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send(player->get_session_player()->m_player_data.m_peer_id_2, connection_id);
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}
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void packet::send(int peer_id, int connection_id)
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{
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auto mgr = gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr;
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auto peer = g_pointers->m_gta.m_get_peer_address(mgr, peer_id);
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g_pointers->m_gta.m_send_packet(mgr, peer, connection_id, m_data, (m_buffer.m_curBit + 7) >> 3, 0x1000000);
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}
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} |